public static void Generate()
{
World.Broadcast( 0x35, true, "Generating doors, please wait." );
Network.NetState.FlushAll();
Network.NetState.Pause();
m_Map = Map.Felucca;
m_Count = 0;
for ( int i = 0; i < m_BritRegions.Length; ++i )
Generate( m_BritRegions[i] );
int feluccaCount = m_Count;
Network.NetState.Resume();
World.Broadcast( 0x35, true, "Door generation complete. Felucca: {0}", feluccaCount );
}