Server.Spells.SpellHelper.SpellDamageTimerAOS.SpellDamageTimerAOS C# (CSharp) Méthode

SpellDamageTimerAOS() public méthode

public SpellDamageTimerAOS ( Spell s, Mobile target, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, System.TimeSpan delay, DFAlgorithm dfa ) : System
s Spell
target Mobile
from Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
delay System.TimeSpan
dfa DFAlgorithm
Résultat System
			public SpellDamageTimerAOS( Spell s, Mobile target, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, TimeSpan delay, DFAlgorithm dfa )
				: base( delay )
			{
				m_Target = target;
				m_From = from;
				m_Damage = damage;
				m_Phys = phys;
				m_Fire = fire;
				m_Cold = cold;
				m_Pois = pois;
				m_Nrgy = nrgy;
				m_DFA = dfa;
				m_Spell = s;
				if( m_Spell != null && m_Spell.DelayedDamage && !m_Spell.DelayedDamageStacking )
					m_Spell.StartDelayedDamageContext( target, this );

				Priority = TimerPriority.TwentyFiveMS;
			}
SpellHelper.SpellDamageTimerAOS