public SpellDamageTimer( Spell s, Mobile target, Mobile from, int damage, TimeSpan delay )
: base( delay )
{
m_Target = target;
m_From = from;
m_Damage = damage;
m_Spell = s;
if( m_Spell != null && m_Spell.DelayedDamage && !m_Spell.DelayedDamageStacking )
m_Spell.StartDelayedDamageContext( target, this );
Priority = TimerPriority.TwentyFiveMS;
}