Server.Spells.Spell.CastTimer.OnTick C# (CSharp) Méthode

OnTick() protected méthode

protected OnTick ( ) : void
Résultat void
			protected override void OnTick()
			{
				if ( m_Spell == null || m_Spell.m_Caster == null )
				{
					return;
				}
				else if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell )
				{
					m_Spell.m_State = SpellState.Sequencing;
					m_Spell.m_CastTimer = null;
					m_Spell.m_Caster.OnSpellCast( m_Spell );
					if ( m_Spell.m_Caster.Region != null )
						m_Spell.m_Caster.Region.OnSpellCast( m_Spell.m_Caster, m_Spell );
					m_Spell.m_Caster.NextSpellTime = DateTime.Now + m_Spell.GetCastRecovery();// Spell.NextSpellDelay;

					Target originalTarget = m_Spell.m_Caster.Target;

					m_Spell.OnCast();

					if ( m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null )
						m_Spell.m_Caster.Target.BeginTimeout( m_Spell.m_Caster, TimeSpan.FromSeconds( 30.0 ) );

					m_Spell.m_CastTimer = null;
				}
			}