public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
SpellHelper.GetSurfaceTop( ref p );
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
if ( rx >= 0 && ry >= 0 )
{
eastToWest = false;
}
else if ( rx >= 0 )
{
eastToWest = true;
}
else if ( ry >= 0 )
{
eastToWest = true;
}
else
{
eastToWest = false;
}
Effects.PlaySound( p, Caster.Map, 0x20C );
int itemID = eastToWest ? 0x398C : 0x3996;
TimeSpan duration = TimeSpan.FromSeconds( 4.0 + (Caster.Skills[SkillName.Magery].Value * 0.5) );
for ( int i = -2; i <= 2; ++i )
{
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
new FireFieldItem( itemID, loc, Caster, Caster.Map, duration, i );
}
}
FinishSequence();
}