public static TimeSpan OnUse( Mobile m )
{
if ( m.Spell != null )
{
m.SendLocalizedMessage( 501238 ); // You are busy doing something else and cannot hide.
return TimeSpan.FromSeconds( 1.0 );
}
double bonus = 0.0;
BaseHouse house = BaseHouse.FindHouseAt( m );
if ( house != null && house.IsFriend( m ) )
{
bonus = 100.0;
}
else
{
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X - 1, m.Y, 127 ), m.Map, 16 );
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X + 1, m.Y, 127 ), m.Map, 16 );
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X, m.Y - 1, 127 ), m.Map, 16 );
if ( house == null )
house = BaseHouse.FindHouseAt( new Point3D( m.X, m.Y + 1, 127 ), m.Map, 16 );
if ( house != null )
bonus = 50.0;
}
//int range = 18 - (int)(m.Skills[SkillName.Hiding].Value / 10);
int range = Math.Min( (int)((100 - m.Skills[SkillName.Hiding].Value)/2) + 8, 18 ); //Cap of 18 not OSI-exact, intentional difference
bool badCombat = ( !m_CombatOverride && m.Combatant != null && m.InRange( m.Combatant.Location, range ) && m.Combatant.InLOS( m ) );
bool ok = ( !badCombat /*&& m.CheckSkill( SkillName.Hiding, 0.0 - bonus, 100.0 - bonus )*/ );
if ( ok )
{
if ( !m_CombatOverride )
{
foreach ( Mobile check in m.GetMobilesInRange( range ) )
{
if ( check.InLOS( m ) && check.Combatant == m )
{
badCombat = true;
ok = false;
break;
}
}
}
ok = ( !badCombat && m.CheckSkill( SkillName.Hiding, 0.0 - bonus, 100.0 - bonus ) );
}
if ( badCombat )
{
m.RevealingAction();
m.LocalOverheadMessage( MessageType.Regular, 0x22, 501237 ); // You can't seem to hide right now.
return TimeSpan.FromSeconds( 1.0 );
}
else
{
if ( ok )
{
m.Hidden = true;
m.Warmode = false;
m.LocalOverheadMessage( MessageType.Regular, 0x1F4, 501240 ); // You have hidden yourself well.
}
else
{
m.RevealingAction();
m.LocalOverheadMessage( MessageType.Regular, 0x22, 501241 ); // You can't seem to hide here.
}
return TimeSpan.FromSeconds( 10.0 );
}
}
}