protected override void OnTick()
{
m_Count++;
DamageEntry de = m_Creature.FindMostRecentDamageEntry( false );
bool alreadyOwned = m_Creature.Owners.Contains( m_Tamer );
if ( !m_Tamer.InRange( m_Creature, 6 ) )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502795, m_Tamer.NetState ); // You are too far away to continue taming.
Stop();
}
else if ( !m_Tamer.CheckAlive() )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502796, m_Tamer.NetState ); // You are dead, and cannot continue taming.
Stop();
}
else if ( !m_Tamer.CanSee( m_Creature ) || !m_Tamer.InLOS( m_Creature ) || !CanPath() )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Tamer.SendLocalizedMessage( 1049654 ); // You do not have a clear path to the animal you are taming, and must cease your attempt.
Stop();
}
else if ( !m_Creature.Tamable )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049655, m_Tamer.NetState ); // That creature cannot be tamed.
Stop();
}
else if ( m_Creature.Controlled )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502804, m_Tamer.NetState ); // That animal looks tame already.
Stop();
}
else if ( m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains( m_Tamer ) )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1005615, m_Tamer.NetState ); // This animal has had too many owners and is too upset for you to tame.
Stop();
}
else if ( MustBeSubdued( m_Creature ) )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1054025, m_Tamer.NetState ); // You must subdue this creature before you can tame it!
Stop();
}
else if ( de != null && de.LastDamage > m_StartTime )
{
m_BeingTamed.Remove( m_Creature );
m_Tamer.NextSkillTime = DateTime.Now;
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502794, m_Tamer.NetState ); // The animal is too angry to continue taming.
Stop();
}
else if ( m_Count < m_MaxCount )
{
m_Tamer.RevealingAction();
switch ( Utility.Random( 3 ) )
{
case 0: m_Tamer.PublicOverheadMessage( MessageType.Regular, 0x3B2, Utility.Random( 502790, 4 ) ); break;
case 1: m_Tamer.PublicOverheadMessage( MessageType.Regular, 0x3B2, Utility.Random( 1005608, 6 ) ); break;
case 2: m_Tamer.PublicOverheadMessage( MessageType.Regular, 0x3B2, Utility.Random( 1010593, 4 ) ); break;
}
if ( !alreadyOwned ) // Passively check animal lore for gain
m_Tamer.CheckTargetSkill( SkillName.AnimalLore, m_Creature, 0.0, 120.0 );
if ( m_Creature.Paralyzed )
m_Paralyzed = true;
}
else
{
m_Tamer.RevealingAction();
m_Tamer.NextSkillTime = DateTime.Now;
m_BeingTamed.Remove( m_Creature );
if ( m_Creature.Paralyzed )
m_Paralyzed = true;
if ( !alreadyOwned ) // Passively check animal lore for gain
m_Tamer.CheckTargetSkill( SkillName.AnimalLore, m_Creature, 0.0, 120.0 );
double minSkill = m_Creature.MinTameSkill + (m_Creature.Owners.Count * 6.0);
minSkill += 24.9;
if ( alreadyOwned || m_Tamer.CheckTargetSkill( SkillName.AnimalTaming, m_Creature, minSkill - 25.0, minSkill + 25.0 ) )
{
if ( m_Creature.Owners.Count == 0 ) // First tame
{
if ( m_Paralyzed )
ScaleSkills( m_Creature, 0.86 ); // 86% of original skills if they were paralyzed during the taming
else
ScaleSkills( m_Creature, 0.90 ); // 90% of original skills
if ( m_Creature.StatLossAfterTame )
ScaleStats( m_Creature, 0.50 );
}
if ( alreadyOwned )
{
m_Tamer.SendLocalizedMessage( 502797 ); // That wasn't even challenging.
}
else
{
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502799, m_Tamer.NetState ); // It seems to accept you as master.
m_Creature.Owners.Add( m_Tamer );
}
m_Creature.SetControlMaster( m_Tamer );
m_Creature.IsBonded = false;
}
else
{
m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502798, m_Tamer.NetState ); // You fail to tame the creature.
}
}
}