Server.Regions.BaseRegion.BaseRegion C# (CSharp) Méthode

BaseRegion() public méthode

public BaseRegion ( XmlElement xml, Map map, Region parent ) : System
xml System.Xml.XmlElement
map Map
parent Region
Résultat System
		public BaseRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
		{
			ReadString( xml["rune"], "name", ref m_RuneName, false );

			bool logoutDelayActive = true;
			ReadBoolean( xml["logoutDelay"], "active", ref logoutDelayActive, false );
			m_NoLogoutDelay = !logoutDelayActive;


			XmlElement spawning = xml["spawning"];
			if ( spawning != null )
			{
				ReadBoolean( spawning, "excludeFromParent", ref m_ExcludeFromParentSpawns, false );

				SpawnZLevel zLevel = SpawnZLevel.Lowest;
				ReadEnum( spawning, "zLevel", ref zLevel, false );
				m_SpawnZLevel = zLevel;


				List<SpawnEntry> list = new List<SpawnEntry>();

				foreach ( XmlNode node in spawning.ChildNodes )
				{
					XmlElement el = node as XmlElement;

					if ( el != null )
					{
						SpawnDefinition def = SpawnDefinition.GetSpawnDefinition( el );
						if ( def == null )
							continue;

						int id = 0;
						if ( !ReadInt32( el, "id", ref id, true ) )
							continue;

						int amount = 0;
						if ( !ReadInt32( el, "amount", ref amount, true ) )
							continue;

						TimeSpan minSpawnTime = SpawnEntry.DefaultMinSpawnTime;
						ReadTimeSpan( el, "minSpawnTime", ref minSpawnTime, false );

						TimeSpan maxSpawnTime = SpawnEntry.DefaultMaxSpawnTime;
						ReadTimeSpan( el, "maxSpawnTime", ref maxSpawnTime, false );

						Point3D home = Point3D.Zero;
						int range = 0;

						XmlElement homeEl = el["home"];
						if ( ReadPoint3D( homeEl, map, ref home, false ) )
							ReadInt32( homeEl, "range", ref range, false );

						Direction dir = SpawnEntry.InvalidDirection;
						ReadEnum( el["direction"], "value" , ref dir, false );

						SpawnEntry entry = new SpawnEntry( id, this, home, range, dir, def, amount, minSpawnTime, maxSpawnTime );
						list.Add( entry );
					}
				}

				if ( list.Count > 0 )
				{
					m_Spawns = list.ToArray();
				}
			}
		}
	}

Same methods

BaseRegion::BaseRegion ( string name, Map map, Region parent ) : System
BaseRegion::BaseRegion ( string name, Map map, int priority ) : System