public UpdateStatueAnimation(Mobile m, int status, int animation, int frame)
: base(0xBF, 17)
{
this.m_Stream.Write((short)0x11);
this.m_Stream.Write((short)0x19);
this.m_Stream.Write((byte)0x5);
this.m_Stream.Write((int)m.Serial);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)0xFF);
this.m_Stream.Write((byte)status);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)animation);
this.m_Stream.Write((byte)0);
this.m_Stream.Write((byte)frame);
}
}