Server.Network.TargetParticleEffect.TargetParticleEffect C# (CSharp) Méthode

TargetParticleEffect() public méthode

public TargetParticleEffect ( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int layer, int unknown ) : System
e IEntity
itemID int
speed int
duration int
hue int
renderMode int
effect int
layer int
unknown int
Résultat System
        public TargetParticleEffect( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int layer, int unknown )
            : base(EffectType.FixedFrom, e.Serial, Serial.Zero, itemID, e.Location, e.Location, speed, duration, true, false, hue, renderMode, effect, 1, 0, e.Serial, layer, unknown)
        {
        }
TargetParticleEffect