Server.Network.HuedEffect.HuedEffect C# (CSharp) Méthode

HuedEffect() public méthode

public HuedEffect ( EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode ) : System
type EffectType
from Serial
to Serial
itemID int
fromPoint IPoint3D
toPoint IPoint3D
speed int
duration int
fixedDirection bool
explode bool
hue int
renderMode int
Résultat System
        public HuedEffect( EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode )
            : base(0xC0, 36)
        {
            m_Stream.Write( (byte) type );
            m_Stream.Write( (int) from );
            m_Stream.Write( (int) to );
            m_Stream.Write( (short) itemID );
            m_Stream.Write( (short) fromPoint.X );
            m_Stream.Write( (short) fromPoint.Y );
            m_Stream.Write( (sbyte) fromPoint.Z );
            m_Stream.Write( (short) toPoint.X );
            m_Stream.Write( (short) toPoint.Y );
            m_Stream.Write( (sbyte) toPoint.Z );
            m_Stream.Write( (byte) speed );
            m_Stream.Write( (byte) duration );
            m_Stream.Write( (byte) 0 );
            m_Stream.Write( (byte) 0 );
            m_Stream.Write( (bool) fixedDirection );
            m_Stream.Write( (bool) explode );
            m_Stream.Write( (int) hue );
            m_Stream.Write( (int) renderMode );
        }

Same methods

HuedEffect::HuedEffect ( EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode ) : System
HuedEffect