public HuedEffect( EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode )
: base(0xC0, 36)
{
m_Stream.Write( (byte) type );
m_Stream.Write( (int) from );
m_Stream.Write( (int) to );
m_Stream.Write( (short) itemID );
m_Stream.Write( (short) fromPoint.X );
m_Stream.Write( (short) fromPoint.Y );
m_Stream.Write( (sbyte) fromPoint.Z );
m_Stream.Write( (short) toPoint.X );
m_Stream.Write( (short) toPoint.Y );
m_Stream.Write( (sbyte) toPoint.Z );
m_Stream.Write( (byte) speed );
m_Stream.Write( (byte) duration );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (bool) fixedDirection );
m_Stream.Write( (bool) explode );
m_Stream.Write( (int) hue );
m_Stream.Write( (int) renderMode );
}