Server.Network.DisplayGumpPacked.WritePacked C# (CSharp) Méthode

WritePacked() private méthode

private WritePacked ( PacketWriter src ) : void
src PacketWriter
Résultat void
        private void WritePacked( PacketWriter src )
        {
            byte[] buffer = src.UnderlyingStream.GetBuffer();
            int length = (int) src.Length;

            if ( length == 0 )
            {
                m_Stream.Write( (int) 0 );
                return;
            }

            int wantLength = 1 + ( ( buffer.Length * 1024 ) / 1000 );

            wantLength +=  4095;
            wantLength &= ~4095;

            if ( m_PackBuffer == null || m_PackBuffer.Length < wantLength )
                m_PackBuffer = new byte[wantLength];

            int packLength = m_PackBuffer.Length;

            Compression.Pack( m_PackBuffer, ref packLength, buffer, length, ZLibQuality.Default );

            m_Stream.Write( (int) ( 4 + packLength ) );
            m_Stream.Write( (int) length );
            m_Stream.Write( m_PackBuffer, 0, packLength );
        }