Server.Network.ByteQueue.GetPacketLength C# (CSharp) Méthode

GetPacketLength() public méthode

public GetPacketLength ( ) : int
Résultat int
		public int GetPacketLength()
		{
			if ( m_Size >= 3 )
				return (m_Buffer[(m_Head + 1) % m_Buffer.Length] << 8) | m_Buffer[(m_Head + 2) % m_Buffer.Length];

			return 0;
		}

Usage Example

        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock ( buffer )
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
                        // 0xEF = 239 = multicast IP, so this should never appear in a normal seed.  So this is backwards compatible with older clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketReceiveProfile prof = PacketReceiveProfile.Acquire(packetID);

                            if (prof != null)
                            {
                                prof.Start();
                            }

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (prof != null)
                            {
                                prof.Finish(packetLength);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return(true);
        }
All Usage Examples Of Server.Network.ByteQueue::GetPacketLength