public NetState(Socket socket, MessagePump messagePump)
{
m_Socket = socket;
m_Buffer = new ByteQueue();
m_Seeded = false;
m_Running = false;
m_RecvBuffer = m_ReceiveBufferPool.AcquireBuffer();
m_MessagePump = messagePump;
m_Gumps = new List <Gump>();
m_HuePickers = new List <HuePicker>();
m_Menus = new List <IMenu>();
m_Trades = new List <SecureTrade>();
m_SendQueue = new SendQueue();
m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(0.5);
m_Instances.Add(this);
try {
m_Address = Utility.Intern((( IPEndPoint )m_Socket.RemoteEndPoint).Address);
m_ToString = m_Address.ToString();
} catch (Exception ex) {
TraceException(ex);
m_Address = IPAddress.None;
m_ToString = "(error)";
}
m_ConnectedOn = DateTime.Now;
if (m_CreatedCallback != null)
{
m_CreatedCallback(this);
}
}