Server.Multis.EvilMageCamp.AddComponents C# (CSharp) Méthode

AddComponents() public méthode

public AddComponents ( ) : void
Résultat void
        public override void AddComponents()
        {
            Visible = false;
            DecayDelay = TimeSpan.FromMinutes(5.0);


            AddItem(new Static(4628), 2, 3, 0); // pentagram
            AddItem(new Static(4629), 2, 2, 0); // pentagram
            AddItem(new Static(4622), 2, 1, 0); // pentagram
            AddItem(new Static(4627), 3, 3, 0); // pentagram
            AddItem(new Static(4630), 3, 2, 0); // pentagram
            AddItem(new Static(4623), 3, 1, 0); // pentagram
            AddItem(new Static(4626), 4, 3, 0); // pentagram
            AddItem(new Static(4625), 4, 2, 0); // pentagram
            AddItem(new Static(4624), 4, 1, 0); // pentagram

            AddItem(new Static(4073), 1, 1, 0); // pentagram
            AddItem(new Static(4070), 1, 0, 0); // pentagram
            AddItem(new Static(4071), 1, -1, 0); // pentagram
            AddItem(new Static(4076), 2, 1, 0); // pentagram
            AddItem(new Static(4074), 2, 0, 0); // pentagram
            AddItem(new Static(4072), 2, -1, 0); // pentagram
            AddItem(new Static(4077), 3, 1, 0); // pentagram
            AddItem(new Static(4078), 3, 0, 0); // pentagram
            AddItem(new Static(4075), 3, -1, 0); // pentagram

            AddItem(new Static(5645), 2, 5, 0); // curtain
            AddItem(new Static(5645), 2, 3, 0); // curtain
            AddItem(new Static(5645), 2, 2, 0); // curtain
            AddItem(new Static(5645), 2, 1, 0); // curtain
            AddItem(new Static(5645), 2, 0, 0); // curtain
            AddItem(new Static(5645), 2, -1, 0); // curtain
            AddItem(new Static(5645), 2, -2, 0); // curtain
            AddItem(new Static(5645), 2, -3, 0); // curtain
            AddItem(new Static(5645), 2, -4, 0); // curtain
            AddItem(new Static(5645), 2, -5, 0); // curtain
            AddItem(new Static(5645), 2, -6, 0); // curtain

            AddItem(new Static(5646), 2, -6, 0); // curtain
            AddItem(new Static(5646), 3, -6, 0); // curtain
            AddItem(new Static(5646), 4, -6, 0); // curtain
            AddItem(new Static(5646), 5, -6, 0); // curtain
            AddItem(new Static(5646), 6, -6, 0); // curtain
            AddItem(new Static(5646), 7, -6, 0); // curtain

            AddItem(new Static(7576), 4, -1, 0); // ankh
            AddItem(new Static(7575), 4, 0, 0); // ankh

            AddItem(new Static(6665), -1, -4, 0); // skeleton
            AddItem(new Static(6661), -1, -6, 0); // skeleton
            AddItem(new Static(6658), 3, -6, 0); // skeleton
            AddItem(new Static(6659), 6, -6, 0); // skeleton

            AddItem(new Static(4609), 5, 0, 0); // table
            AddItem(new Static(4611), 5, -1, 0);  // table
            AddItem(new Static(4611), 5, -2, 0);  // table
            AddItem(new Static(4610), 5, -3, 0);  // table

            AddItem(new Static(7400), 5, -2, 0); // torso
            AddItem(new Static(7399), 5, -1, 0); // legs

            AddItem(new Static(7420), 5, -1, 0); // blood
            AddItem(new Static(7418), 5, 0, 0); // blood

            AddMobile(new EvilMage(), 6, 3, 2, 0); // Mage NPC
            AddMobile(new EvilMage(), 6, 3, 2, 0); // Mage NPC
            AddMobile(new EvilMage(), 6, 3, 2, 0); // Mage NPC
            AddMobile(new EvilMage(), 6, 3, 2, 0); // Mage NPC
            AddMobile(new EvilMage(), 6, 2, 3, 0); // Mage NPC

            m_Prisoner = new Noble();
            m_Prisoner.CantWalk = true;
            AddMobile(m_Prisoner, 2, 2, 0, 0); // Prisoner
        }