public override void OnEnter( Mobile m )
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}