public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a zombie";
Body = 3;
BaseSoundID = 471;
SetStr( 46, 70 );
SetDex( 31, 50 );
SetInt( 26, 40 );
SetHits( 28, 42 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.Wrestling, 35.1, 50.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 18;
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}