Server.Mobiles.Zombie.Zombie C# (CSharp) Méthode

Zombie() private méthode

private Zombie ( ) : Server.Items
Résultat Server.Items
		public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a zombie";
			Body = 3;
			BaseSoundID = 471;

			SetStr( 46, 70 );
			SetDex( 31, 50 );
			SetInt( 26, 40 );

			SetHits( 28, 42 );

			SetDamage( 3, 7 );

			SetSkill( SkillName.MagicResist, 15.1, 40.0 );
			SetSkill( SkillName.Tactics, 35.1, 50.0 );
			SetSkill( SkillName.Wrestling, 35.1, 50.0 );

			Fame = 600;
			Karma = -600;

			VirtualArmor = 18;

			switch ( Utility.Random( 10 ))
			{
				case 0: PackItem( new LeftArm() ); break;
				case 1: PackItem( new RightArm() ); break;
				case 2: PackItem( new Torso() ); break;
				case 3: PackItem( new Bone() ); break;
				case 4: PackItem( new RibCage() ); break;
				case 5: PackItem( new RibCage() ); break;
				case 6: PackItem( new BonePile() ); break;
				case 7: PackItem( new BonePile() ); break;
				case 8: PackItem( new BonePile() ); break;
				case 9: PackItem( new BonePile() ); break;
			}
		}

Same methods

Zombie::Zombie ( Serial serial ) : Server.Items