public override bool DoActionWander()
{
m_Mobile.DebugSay( "I'm fine" );
if ( m_Mobile.Combatant != null )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} is attacking me", m_Mobile.Combatant.Name );
m_Mobile.Say( Utility.RandomList( 1005305, 501603 ) );
Action = ActionType.Flee;
}
else
{
if ( m_Mobile.FocusMob != null )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} has talked to me", m_Mobile.FocusMob.Name );
Action = ActionType.Interact;
}
else
{
m_Mobile.Warmode = false;
base.DoActionWander();
}
}
return true;
}