public override bool DoActionFlee()
{
if ( m_Mobile.Hits > m_Mobile.HitsMax/2 )
{
m_Mobile.DebugSay( "I am stronger now, so I will continue fighting" );
Action = ActionType.Combat;
}
else
{
m_Mobile.FocusMob = m_Mobile.Combatant;
base.DoActionFlee();
}
return true;
}
}