public SkeletalKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal knight";
Body = 147;
BaseSoundID = 451;
SetStr( 196, 250 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 118, 150 );
SetDamage( 8, 18 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 85.1, 100.0 );
SetSkill( SkillName.Wrestling, 85.1, 95.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new PlateArms() ); break;
case 1: PackItem( new PlateChest() ); break;
case 2: PackItem( new PlateGloves() ); break;
case 3: PackItem( new PlateGorget() ); break;
case 4: PackItem( new PlateLegs() ); break;
case 5: PackItem( new PlateHelm() ); break;
}
PackItem( new Scimitar() );
PackItem( new WoodenShield() );
}