Server.Mobiles.Ninja.Ninja C# (CSharp) Méthode

Ninja() private méthode

private Ninja ( ) : Server.Items
Résultat Server.Items
		public Ninja() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			Title = "the ninja";

			InitStats( 100, 100, 25 );

			SetSkill( SkillName.Fencing, 64.0, 80.0 );
			SetSkill( SkillName.Macing, 64.0, 80.0 );
			SetSkill( SkillName.Parry, 64.0, 80.0 );
			SetSkill( SkillName.Tactics, 64.0, 85.0 );
			SetSkill( SkillName.Swords, 64.0, 85.0 );

			SpeechHue = Utility.RandomDyedHue();

			Hue = Utility.RandomSkinHue();

			if ( Female = Utility.RandomBool() )
			{
				Body = 0x191;
				Name = NameList.RandomName( "female" );
			}
			else
			{
				Body = 0x190;
				Name = NameList.RandomName( "male" );
			}

			int hairHue = Utility.RandomNondyedHue();


			Utility.AssignRandomHair( this, hairHue );

			if( Utility.Random( 7 ) != 0 )
				Utility.AssignRandomFacialHair( this, hairHue );

			PackGold( 250, 300 );
		}

Same methods

Ninja::Ninja ( Serial serial ) : Server.Items