public Ninja() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Title = "the ninja";
InitStats( 100, 100, 25 );
SetSkill( SkillName.Fencing, 64.0, 80.0 );
SetSkill( SkillName.Macing, 64.0, 80.0 );
SetSkill( SkillName.Parry, 64.0, 80.0 );
SetSkill( SkillName.Tactics, 64.0, 85.0 );
SetSkill( SkillName.Swords, 64.0, 85.0 );
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
if ( Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
}
int hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair( this, hairHue );
if( Utility.Random( 7 ) != 0 )
Utility.AssignRandomFacialHair( this, hairHue );
PackGold( 250, 300 );
}