Server.Mobiles.KeeperOfChivalry.InitOutfit C# (CSharp) Méthode

InitOutfit() public méthode

public InitOutfit ( ) : void
Résultat void
		public override void InitOutfit()
		{
			AddItem( new PlateArms() );
			AddItem( new PlateChest() );
			AddItem( new PlateGloves() );
			AddItem( new StuddedGorget() );
			AddItem( new PlateLegs() );

			switch ( Utility.Random( 4 ) )
			{
				case 0: AddItem( new PlateHelm() ); break;
				case 1: AddItem( new NorseHelm() ); break;
				case 2: AddItem( new CloseHelm() ); break;
				case 3: AddItem( new Helmet() ); break;
			}

			switch ( Utility.Random( 3 ) )
			{
				case 0: AddItem( new BodySash( 0x482 ) ); break;
				case 1: AddItem( new Doublet( 0x482 ) ); break;
				case 2: AddItem( new Tunic( 0x482 ) ); break;
			}

			AddItem( new Broadsword() );

			Item shield = new MetalKiteShield();

			shield.Hue = Utility.RandomNondyedHue();

			AddItem( shield );

			switch ( Utility.Random( 2 ) )
			{
				case 0: AddItem( new Boots() ); break;
				case 1: AddItem( new ThighBoots() ); break;
			}

			PackGold( 100, 200 );
		}