public override void OnResponse(NetState state, RelayInfo info)
{
if (m_IntelliSpawner.Deleted || state.Mobile.AccessLevel < AccessLevel.GameMaster)
{
return;
}
switch (info.ButtonID)
{
case 0: // Closed
{
return;
}
case 1: // Apply
{
m_IntelliSpawner.SpawnNames = CreateArray(info, state.Mobile);
break;
}
case 2: // Bring to Home
{
m_IntelliSpawner.BringToHome();
break;
}
case 3: // Total Respawn
{
m_IntelliSpawner.Respawn();
break;
}
default:
{
int buttonID = info.ButtonID - 4;
int index = buttonID / 2;
int type = buttonID % 2;
TextRelay entry = info.GetTextEntry(index);
if (entry != null && entry.Text.Length > 0)
{
if (type == 0) // Spawn creature
{
m_IntelliSpawner.Spawn(entry.Text);
}
else // Remove creatures
{
m_IntelliSpawner.RemoveSpawned(entry.Text);
}
m_IntelliSpawner.SpawnNames = CreateArray(info, state.Mobile);
}
break;
}
}
state.Mobile.SendGump(new IntelliSpawnerGump(m_IntelliSpawner));
}