public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant ice serpent";
Body = 89;
BaseSoundID = 219;
SetStr( 216, 245 );
SetDex( 26, 50 );
SetInt( 66, 85 );
SetHits( 130, 147 );
SetMana( 0 );
SetDamage( 7, 17 );
SetSkill( SkillName.Anatomy, 27.5, 50.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
PackItem( Loot.RandomArmorOrShieldOrWeapon() );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
if ( 0.025 > Utility.RandomDouble() )
PackItem( new GlacialStaff() );
}