Server.Mobiles.IceSerpent.IceSerpent C# (CSharp) Méthode

IceSerpent() private méthode

private IceSerpent ( ) : Server.Items
Résultat Server.Items
		public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a giant ice serpent";
			Body = 89;
			BaseSoundID = 219;

			SetStr( 216, 245 );
			SetDex( 26, 50 );
			SetInt( 66, 85 );

			SetHits( 130, 147 );
			SetMana( 0 );

			SetDamage( 7, 17 );

			SetSkill( SkillName.Anatomy, 27.5, 50.0 );
			SetSkill( SkillName.MagicResist, 25.1, 40.0 );
			SetSkill( SkillName.Tactics, 75.1, 80.0 );
			SetSkill( SkillName.Wrestling, 60.1, 80.0 );

			Fame = 3500;
			Karma = -3500;

			VirtualArmor = 32;

			PackItem( Loot.RandomArmorOrShieldOrWeapon() );
			
			switch ( Utility.Random( 10 ))
			{
				case 0: PackItem( new LeftArm() ); break;
				case 1: PackItem( new RightArm() ); break;
				case 2: PackItem( new Torso() ); break;
				case 3: PackItem( new Bone() ); break;
				case 4: PackItem( new RibCage() ); break;
				case 5: PackItem( new RibCage() ); break;
				case 6: PackItem( new BonePile() ); break;
				case 7: PackItem( new BonePile() ); break;
				case 8: PackItem( new BonePile() ); break;
				case 9: PackItem( new BonePile() ); break;
			}

			if ( 0.025 > Utility.RandomDouble() )
				PackItem( new GlacialStaff() );
		}

Same methods

IceSerpent::IceSerpent ( Serial serial ) : Server.Items