Server.Mobiles.FireElemental.FireElemental C# (CSharp) Méthode

FireElemental() private méthode

private FireElemental ( ) : Server.Items
Résultat Server.Items
		public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a fire elemental";
			Body = 15;
			BaseSoundID = 838;

			SetStr( 126, 155 );
			SetDex( 166, 185 );
			SetInt( 101, 125 );

			SetHits( 76, 93 );

			SetDamage( 7, 9 );

			SetSkill( SkillName.EvalInt, 60.1, 75.0 );
			SetSkill( SkillName.Magery, 60.1, 75.0 );
			SetSkill( SkillName.MagicResist, 75.2, 105.0 );
			SetSkill( SkillName.Tactics, 80.1, 100.0 );
			SetSkill( SkillName.Wrestling, 70.1, 100.0 );

			Fame = 4500;
			Karma = -4500;

			VirtualArmor = 40;
			ControlSlots = 4;

			PackItem( new SulfurousAsh( 3 ) );

			AddItem( new LightSource() );
		}

Same methods

FireElemental::FireElemental ( Serial serial ) : Server.Items