Server.Mobiles.EvilMageLord.EvilMageLord C# (CSharp) Méthode

EvilMageLord() private méthode

private EvilMageLord ( ) : Server.Items
Résultat Server.Items
		public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Name = NameList.RandomName( "evil mage lord" );
			Body = Utility.RandomList( 125, 126 );

			PackItem( new Robe( Utility.RandomMetalHue() ) ); 
			PackItem( new WizardsHat( Utility.RandomMetalHue() ) ); 

			SetStr( 81, 105 );
			SetDex( 191, 215 );
			SetInt( 126, 150 );

			SetHits( 49, 63 );

			SetDamage( 5, 10 );

			SetSkill( SkillName.EvalInt, 80.2, 100.0 );
			SetSkill( SkillName.Magery, 95.1, 100.0 );
			SetSkill( SkillName.Meditation, 27.5, 50.0 );
			SetSkill( SkillName.MagicResist, 77.5, 100.0 );
			SetSkill( SkillName.Tactics, 65.0, 87.5 );
			SetSkill( SkillName.Wrestling, 20.3, 80.0 );

			Fame = 10500;
			Karma = -10500;

			VirtualArmor = 16;
			PackReg( 23 );
			if ( Utility.RandomBool() )
				PackItem( new Shoes() );
			else
				PackItem( new Sandals() );
		}

Same methods

EvilMageLord::EvilMageLord ( Server.Serial serial ) : Server.Items