public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
if ( 0.02 > Utility.RandomDouble() )
{
switch ( Utility.Random( 5 ) )
{
case 0: PackItem( new DaemonArms() ); break;
case 1: PackItem( new DaemonChest() ); break;
case 2: PackItem( new DaemonGloves() ); break;
case 3: PackItem( new DaemonLegs() ); break;
case 4: PackItem( new DaemonHelm() ); break;
}
}
}