public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deep sea serpent";
Body = 150;
BaseSoundID = 447;
Hue = Utility.Random( 0x8A0, 5 );
SetStr( 251, 425 );
SetDex( 87, 135 );
SetInt( 87, 155 );
SetHits( 151, 255 );
SetDamage( 6, 14 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 60;
CanSwim = true;
CantWalk = true;
if ( Utility.RandomBool() )
PackItem( new SulfurousAsh( 4 ) );
else
PackItem( new BlackPearl( 4 ) );
//PackItem( new SpecialFishingNet() );
}