Server.Mobiles.DeepSeaSerpent.DeepSeaSerpent C# (CSharp) Méthode

DeepSeaSerpent() private méthode

private DeepSeaSerpent ( ) : Server.Items
Résultat Server.Items
		public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a deep sea serpent";
			Body = 150;
			BaseSoundID = 447;

			Hue = Utility.Random( 0x8A0, 5 );

			SetStr( 251, 425 );
			SetDex( 87, 135 );
			SetInt( 87, 155 );

			SetHits( 151, 255 );

			SetDamage( 6, 14 );

			SetSkill( SkillName.MagicResist, 60.1, 75.0 );
			SetSkill( SkillName.Tactics, 60.1, 70.0 );
			SetSkill( SkillName.Wrestling, 60.1, 70.0 );

			Fame = 6000;
			Karma = -6000;

			VirtualArmor = 60;
			CanSwim = true;
			CantWalk = true;

			if ( Utility.RandomBool() )
				PackItem( new SulfurousAsh( 4 ) );
			else
				PackItem( new BlackPearl( 4 ) );

			//PackItem( new SpecialFishingNet() );
		}

Same methods

DeepSeaSerpent::DeepSeaSerpent ( Server.Serial serial ) : Server.Items