public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corpser";
Body = 8;
BaseSoundID = 684;
SetStr( 156, 180 );
SetDex( 26, 45 );
SetInt( 26, 40 );
SetHits( 94, 108 );
SetMana( 0 );
SetDamage( 10, 23 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 60.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 18;
if ( 0.25 > Utility.RandomDouble() )
PackItem( new Board( 10 ) );
else
PackItem( new Log( 10 ) );
PackItem( new MandrakeRoot( 3 ) );
}