Server.Mobiles.BoneMagi.BoneMagi C# (CSharp) Méthode

BoneMagi() private méthode

private BoneMagi ( ) : System
Résultat System
        public BoneMagi()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a bone mage";
            Body = 148;
            BaseSoundID = 451;

            SetStr( 76, 100 );
            SetDex( 56, 75 );
            SetInt( 186, 210 );

            SetHits( 46, 60 );

            SetDamage( 3, 7 );

            SetDamageType( ResistanceType.Physical, 100 );

            SetResistance( ResistanceType.Physical, 35, 40 );
            SetResistance( ResistanceType.Fire, 20, 30 );
            SetResistance( ResistanceType.Cold, 50, 60 );
            SetResistance( ResistanceType.Poison, 20, 30 );
            SetResistance( ResistanceType.Energy, 30, 40 );

            SetSkill( SkillName.EvalInt, 60.1, 70.0 );
            SetSkill( SkillName.Magery, 60.1, 70.0 );
            SetSkill( SkillName.MagicResist, 55.1, 70.0 );
            SetSkill( SkillName.Tactics, 45.1, 60.0 );
            SetSkill( SkillName.Wrestling, 45.1, 55.0 );

            Fame = 3000;
            Karma = -3000;

            VirtualArmor = 38;

            PackReg( 3 );
            PackNecroReg( 3, 10 );
            PackItem( new Bone() );
        }

Same methods

BoneMagi::BoneMagi ( Server.Serial serial ) : System