public virtual void TurnToNecromancer()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is Hair || item is Beard )
item.Hue = 0;
else if ( item is BaseClothing || item is BaseWeapon || item is BaseArmor || item is BaseTool )
item.Hue = GetRandomNecromancerHue();
}
HairHue = 0;
FacialHairHue = 0;
Hue = 0x83E8;
}