public static void Gain( Mobile from, Skill skill )
{
if ( from.Region.IsPartOf( typeof( Regions.Jail ) ) )
return;
if ( from is BaseCreature && ((BaseCreature)from).IsDeadPet )
return;
if ( skill.Base < skill.Cap && skill.Lock == SkillLock.Up )
{
int toGain = 1;
if ( skill.Base <= 10.0 )
toGain = Utility.Random( 4 ) + 1;
Skills skills = from.Skills;
if ( from.Player && ( skills.Total / skills.Cap ) >= Utility.RandomDouble() )//( skills.Total >= skills.Cap )
{
for ( int i = 0; i < skills.Length; ++i )
{
Skill toLower = skills[i];
if ( toLower != skill && toLower.Lock == SkillLock.Down && toLower.BaseFixedPoint >= toGain )
{
toLower.BaseFixedPoint -= toGain;
break;
}
}
}
if ( !from.Player || (skills.Total + toGain) <= skills.Cap )
{
skill.BaseFixedPoint += toGain;
}
}
if ( skill.Lock == SkillLock.Up )
{
SkillInfo info = skill.Info;
if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Str );
else if ( from.DexLock == StatLockType.Up && (info.DexGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Dex );
else if ( from.IntLock == StatLockType.Up && (info.IntGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Int );
}
}