public static void Initialize()
{
Notoriety.Hues[Notoriety.Innocent] = 0x59;
Notoriety.Hues[Notoriety.Ally] = 0x3F;
Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
Notoriety.Hues[Notoriety.Enemy] = 0x90;
Notoriety.Hues[Notoriety.Murderer] = 0x22;
Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
Notoriety.Handler = new NotorietyHandler( MobileNotoriety );
Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
}