public static void Run()
{
List<Item> items = new List<Item>();
List<Item> validItems = new List<Item>();
List<Mobile> hairCleanup = new List<Mobile>();
int boxes = 0;
foreach ( Item item in World.Items.Values )
{
if ( item.Map == null )
{
items.Add( item );
continue;
}
else if ( item is CommodityDeed )
{
CommodityDeed deed = (CommodityDeed)item;
if ( deed.Commodity != null )
validItems.Add( deed.Commodity );
continue;
}
else if ( item is BaseHouse )
{
BaseHouse house = (BaseHouse)item;
foreach ( VendorInventory inventory in house.VendorInventories )
{
foreach ( Item subItem in inventory.Items )
validItems.Add( subItem );
}
}
else if ( item is BankBox )
{
BankBox box = (BankBox)item;
Mobile owner = box.Owner;
if ( owner == null )
{
items.Add( box );
++boxes;
}
else if ( box.Items.Count == 0 )
{
items.Add( box );
++boxes;
}
continue;
}
else if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) )
{
object rootParent = item.RootParent;
if ( rootParent is Mobile )
{
Mobile rootMobile = (Mobile)rootParent;
if ( item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player )
{
items.Add( item );
continue;
}
else if( item.Parent == rootMobile )
{
hairCleanup.Add( rootMobile );
continue;
}
}
}
if ( item.Parent != null || item.Map != Map.Internal || item.HeldBy != null )
continue;
if ( item.Location != Point3D.Zero )
continue;
if ( !IsBuggable( item ) )
continue;
items.Add( item );
}
for ( int i = 0; i < validItems.Count; ++i )
items.Remove( validItems[i] );
if ( items.Count > 0 )
{
if ( boxes > 0 )
Console.WriteLine( "Cleanup: Detected {0} inaccessible items, including {1} bank boxes, removing..", items.Count, boxes );
else
Console.WriteLine( "Cleanup: Detected {0} inaccessible items, removing..", items.Count );
for ( int i = 0; i < items.Count; ++i )
items[i].Delete();
}
if ( hairCleanup.Count > 0 )
{
Console.WriteLine( "Cleanup: Detected {0} hair and facial hair items being worn, converting to their virtual counterparts..", hairCleanup.Count );
for ( int i = 0; i < hairCleanup.Count; i++ )
hairCleanup[i].ConvertHair();
}
}