public static void EventSink_AggressiveAction( AggressiveActionEventArgs e )
{
Mobile aggressor = e.Aggressor;
Mobile aggressed = e.Aggressed;
if ( !aggressor.Player || !aggressed.Player )
return;
if ( !CheckAggressions( aggressor, aggressed ) )
{
aggressor.LocalOverheadMessage( MessageType.Regular, Hue, true, String.Format( AggressorFormat, aggressed.Name ) );
aggressed.LocalOverheadMessage( MessageType.Regular, Hue, true, String.Format( AggressedFormat, aggressor.Name ) );
}
}