public static void EventSink_AccountLogin( AccountLoginEventArgs e )
{
if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State.Address ) )
{
e.Accepted = false;
e.RejectReason = ALRReason.InUse;
Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );
using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );
return;
}
string un = e.Username;
string pw = e.Password;
e.Accepted = false;
Account acct = Accounts.GetAccount( un ) as Account;
if ( acct == null )
{
if ( AutoAccountCreation && un.Trim().Length > 0 ) // To prevent someone from making an account of just '' or a bunch of meaningless spaces
{
e.State.Account = acct = CreateAccount( e.State, un, pw );
e.Accepted = acct == null ? false : acct.CheckAccess( e.State );
if ( !e.Accepted )
e.RejectReason = ALRReason.BadComm;
}
else
{
Console.WriteLine( "Login: {0}: Invalid username '{1}'", e.State, un );
e.RejectReason = ALRReason.Invalid;
}
}
else if ( !acct.HasAccess( e.State ) )
{
Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
e.RejectReason = ( m_LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass );
}
else if ( !acct.CheckPassword( pw ) )
{
Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
e.RejectReason = ALRReason.BadPass;
}
else if ( acct.Banned )
{
Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
e.RejectReason = ALRReason.Blocked;
}
else
{
Console.WriteLine( "Login: {0}: Valid credentials for '{1}'", e.State, un );
e.State.Account = acct;
e.Accepted = true;
acct.LogAccess( e.State );
}
if ( !e.Accepted )
AccountAttackLimiter.RegisterInvalidAccess( e.State );
}