Server.Items.TreasureMapChest.OnItemLifted C# (CSharp) Méthode

OnItemLifted() public méthode

public OnItemLifted ( Mobile from, Item item ) : void
from Mobile
item Item
Résultat void
		public override void OnItemLifted( Mobile from, Item item )
		{
			bool notYetLifted = !m_Lifted.Contains( item );

			from.RevealingAction();

			if ( notYetLifted )
			{
				m_Lifted.Add( item );

				if ( 0.1 >= Utility.RandomDouble() ) // 10% chance to spawn a new monster
					TreasureMap.Spawn( m_Level, GetWorldLocation(), Map, from, false );
			}

			base.OnItemLifted( from, item );
		}