public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Active)
list.Add(1060742); // active
else
list.Add(1060743); // inactive
if (m_MapDest != null)
list.Add(1060658, "Map\t{0}", m_MapDest);
if (m_PointDest != Point3D.Zero)
list.Add(1060659, "Coords\t{0}", m_PointDest);
list.Add(1060660, "Creatures\t{0}", m_Creatures ? "Yes" : "No");
}