Server.Items.SOS.Deserialize C# (CSharp) Méthode

Deserialize() public méthode

public Deserialize ( GenericReader reader ) : void
reader GenericReader
Résultat void
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 4:
				case 3:
				case 2:
				{
					m_Level = reader.ReadInt();
					goto case 1;
				}
				case 1:
				{
					m_TargetMap = reader.ReadMap();
					m_TargetLocation = reader.ReadPoint3D();
					m_MessageIndex = reader.ReadInt();

					break;
				}
				case 0:
				{
					m_TargetMap = this.Map;

					if ( m_TargetMap == null || m_TargetMap == Map.Internal )
						m_TargetMap = Map.Felucca;

					m_TargetLocation = FindLocation( m_TargetMap );
					m_MessageIndex = Utility.Random( MessageEntry.Entries.Length );

					break;
				}
			}

			if ( version < 2 )
				m_Level = MessageInABottle.GetRandomLevel();

			if ( version < 3 )
				UpdateHue();
		}