Server.Items.NewbieDaisho.NewbieDaisho C# (CSharp) Méthode

NewbieDaisho() private méthode

private NewbieDaisho ( ) : System
Résultat System
		public NewbieDaisho()
		{
			Name = "Newbie Daisho";
			Hue = 88;
			LootType = LootType.Blessed;
			Attributes.AttackChance = 10;
			Attributes.DefendChance = 10;
			Attributes.BonusMana = 5;
			Attributes.BonusInt = 5;
			Attributes.BonusStam = 5;
			Attributes.BonusDex = 5;
			Attributes.BonusHits = 10;
			Attributes.BonusStr = 5;
			Attributes.WeaponDamage = 10;
			Attributes.SpellDamage = 10;
			Attributes.SpellChanneling = 1;
			Attributes.LowerManaCost = 10;
			Attributes.WeaponSpeed = 10;
			Attributes.RegenHits = 5;
			Attributes.RegenStam = 5;
			Attributes.RegenMana = 5;
			WeaponAttributes.SelfRepair = 10;
			WeaponAttributes.HitLeechStam = 5;
			WeaponAttributes.HitLeechMana = 5;
			WeaponAttributes.HitLeechHits = 5;
			WeaponAttributes.HitFireball = 25;
			WeaponAttributes.HitMagicArrow = 25;
			WeaponAttributes.HitLightning = 25;
			WeaponAttributes.HitHarm = 25;
			WeaponAttributes.HitLowerAttack = 25;
			WeaponAttributes.HitLowerDefend = 25;
			WeaponAttributes.HitDispel = 25;
			WeaponAttributes.MageWeapon = 1;
		}

Same methods

NewbieDaisho::NewbieDaisho ( Serial serial ) : System