Server.Items.InteriorDecorator.InternalTarget.GetFloorZ C# (CSharp) Méthode

GetFloorZ() private static méthode

private static GetFloorZ ( Item item ) : int
item Item
Résultat int
			private static int GetFloorZ( Item item )
			{
				Map map = item.Map;

				if ( map == null )
					return int.MinValue;

				StaticTile[] tiles = map.Tiles.GetStaticTiles( item.X, item.Y, true );

				int z = int.MinValue;

				for ( int i = 0; i < tiles.Length; ++i )
				{
					StaticTile tile = tiles[i];
					ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];

					int top = tile.Z; // Confirmed : no height checks here

					if ( id.Surface && !id.Impassable && top > z && top <= item.Z )
						z = top;
				}

				return z;
			}
		}