Server.Items.EffectController.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
Résultat void
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version

			writer.Write( m_EffectDelay );
			writer.Write( m_TriggerDelay );
			writer.Write( m_SoundDelay );

			if ( m_Source is Item )
				writer.Write( m_Source as Item );
			else
				writer.Write( m_Source as Mobile );

			if ( m_Target is Item )
				writer.Write( m_Target as Item );
			else
				writer.Write( m_Target as Mobile );

			writer.Write( m_Trigger as Item );

			writer.Write( m_FixedDirection );
			writer.Write( m_Explodes );
			writer.Write( m_PlaySoundAtTrigger );

			writer.WriteEncodedInt( (int) m_EffectType );
			writer.WriteEncodedInt( (int) m_EffectLayer );
			writer.WriteEncodedInt( (int) m_TriggerType );

			writer.WriteEncodedInt( m_ItemID );
			writer.WriteEncodedInt( m_Hue );
			writer.WriteEncodedInt( m_RenderMode );
			writer.WriteEncodedInt( m_Speed );
			writer.WriteEncodedInt( m_Duration );
			writer.WriteEncodedInt( m_ParticleEffect );
			writer.WriteEncodedInt( m_ExplodeParticleEffect );
			writer.WriteEncodedInt( m_ExplodeSound );
			writer.WriteEncodedInt( m_Unknown );
			writer.WriteEncodedInt( m_SoundID );
			writer.WriteEncodedInt( m_TriggerRange );
		}