Server.Items.DeceitBrazier.OnDoubleClick C# (CSharp) Méthode

OnDoubleClick() public méthode

public OnDoubleClick ( Mobile from ) : void
from Mobile
Résultat void
		public override void OnDoubleClick( Mobile from )
		{
			if( Utility.InRange( from.Location, Location, 2 ) )
			{
				try
				{
					if( m_NextSpawn < DateTime.Now )
					{
						Map map = this.Map;
						BaseCreature bc = (BaseCreature)Activator.CreateInstance( m_Creatures[Utility.Random( m_Creatures.Length )] );

						if( bc != null )
						{
							Point3D spawnLoc = GetSpawnPosition();

							DoEffect( spawnLoc, map );

							Timer.DelayCall( TimeSpan.FromSeconds( 1 ), delegate()
							{
								bc.Home = Location;
								bc.RangeHome = m_SpawnRange;
								bc.FightMode = FightMode.Closest;

								bc.MoveToWorld( spawnLoc, map );

								DoEffect( spawnLoc, map );

								bc.ForceReacquire();
							} );

							m_NextSpawn = DateTime.Now + m_NextSpawnDelay;
						}
					}
					else
					{
						PublicOverheadMessage( MessageType.Regular, 0x3B2, 500760 ); // The brazier fizzes and pops, but nothing seems to happen.
					}
				}
				catch
				{
				}
			}
			else
			{
				from.SendLocalizedMessage( 500446 ); // That is too far away.
			}
		}
	}