Server.Items.BaseWand.GetProperties C# (CSharp) Méthode

GetProperties() public méthode

public GetProperties ( ObjectPropertyList list ) : void
list ObjectPropertyList
Résultat void
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			switch ( m_WandEffect )
			{
				case WandEffect.Clumsiness:			list.Add( 1017326, m_Charges.ToString() ); break; // clumsiness charges: ~1_val~
				case WandEffect.Identification:		list.Add( 1017350, m_Charges.ToString() ); break; // identification charges: ~1_val~
				case WandEffect.Healing:			list.Add( 1017329, m_Charges.ToString() ); break; // healing charges: ~1_val~
				case WandEffect.Feeblemindedness:	list.Add( 1017327, m_Charges.ToString() ); break; // feeblemind charges: ~1_val~
				case WandEffect.Weakness:			list.Add( 1017328, m_Charges.ToString() ); break; // weakness charges: ~1_val~
				case WandEffect.MagicArrow:			list.Add( 1060492, m_Charges.ToString() ); break; // magic arrow charges: ~1_val~
				case WandEffect.Harming:			list.Add( 1017334, m_Charges.ToString() ); break; // harm charges: ~1_val~
				case WandEffect.Fireball:			list.Add( 1060487, m_Charges.ToString() ); break; // fireball charges: ~1_val~
				case WandEffect.GreaterHealing:		list.Add( 1017330, m_Charges.ToString() ); break; // greater healing charges: ~1_val~
				case WandEffect.Lightning:			list.Add( 1060491, m_Charges.ToString() ); break; // lightning charges: ~1_val~
				case WandEffect.ManaDraining:		list.Add( 1017339, m_Charges.ToString() ); break; // mana drain charges: ~1_val~
			}
		}