Server.Items.BaseClothing.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
Résultat void
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 5 ); // version

			SaveFlag flags = SaveFlag.None;

			SetSaveFlag( ref flags, SaveFlag.Resource,			m_Resource != DefaultResource );
			SetSaveFlag( ref flags, SaveFlag.MaxHitPoints,		m_MaxHitPoints != 0 );
			SetSaveFlag( ref flags, SaveFlag.HitPoints,			m_HitPoints != 0 );
			SetSaveFlag( ref flags, SaveFlag.BaseArmor,			m_ArmorBase != -1 );
			SetSaveFlag( ref flags, SaveFlag.PlayerConstructed,	m_PlayerConstructed != false );
			SetSaveFlag( ref flags, SaveFlag.Crafter,			m_Crafter != null );
			SetSaveFlag( ref flags, SaveFlag.Quality,			m_Quality != ClothingQuality.Regular );
			SetSaveFlag( ref flags, SaveFlag.StrReq,			m_StrReq != -1 );

			writer.WriteEncodedInt( (int) flags );

			if ( GetSaveFlag( flags, SaveFlag.Resource ) )
				writer.WriteEncodedInt( (int) m_Resource );

			if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
				writer.WriteEncodedInt( (int) m_MaxHitPoints );

			if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
				writer.WriteEncodedInt( (int) m_HitPoints );
			
			if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
				writer.WriteEncodedInt( (int) m_ArmorBase );

			if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
				writer.Write( (Mobile) m_Crafter );

			if ( GetSaveFlag( flags, SaveFlag.Quality ) )
				writer.WriteEncodedInt( (int) m_Quality );

			if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
				writer.WriteEncodedInt( (int) m_StrReq );
		}