public override void DropItemsToGround()
{
Point3D loc = GetWorldLocation();
for ( int i = Items.Count - 1; i >= 0; i-- )
{
Item item = Items[ i ];
item.MoveToWorld( loc, Map );
if ( item is BaseFish )
{
BaseFish fish = (BaseFish) item;
if ( !fish.Dead )
fish.StartTimer();
}
}
}