public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 0 )
return;
Mobile from = sender.Mobile;
HouseSign sign = m_House.Sign;
if ( m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive() )
return;
if ( from.Map != sign.Map || !from.InRange( sign, 5 ) )
{
from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
return;
}
int index = info.ButtonID - 1;
if ( index < 0 || index >= m_Inventories.Count )
return;
VendorInventory inventory = (VendorInventory) m_Inventories[index];
if ( inventory.Owner != from || !m_House.VendorInventories.Contains( inventory ) )
return;
int totalItems = 0;
int givenToBackpack = 0;
int givenToBankBox = 0;
for ( int i = inventory.Items.Count - 1; i >= 0; i-- )
{
Item item = inventory.Items[i];
if ( item.Deleted )
{
inventory.Items.RemoveAt( i );
continue;
}
totalItems += 1 + item.TotalItems;
if ( from.PlaceInBackpack( item ) )
{
inventory.Items.RemoveAt( i );
givenToBackpack += 1 + item.TotalItems;
}
else if ( from.BankBox.TryDropItem( from, item, false ) )
{
inventory.Items.RemoveAt( i );
givenToBankBox += 1 + item.TotalItems;
}
}
from.SendLocalizedMessage( 1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString() ); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
int givenGold = Banker.DepositUpTo( from, inventory.Gold );
inventory.Gold -= givenGold;
from.SendLocalizedMessage( 1060397, givenGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
from.SendLocalizedMessage( 1062437, givenToBackpack.ToString() + "\t" + givenToBankBox.ToString() ); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.
if ( inventory.Gold > 0 || inventory.Items.Count > 0 )
{
from.SendLocalizedMessage( 1062440 ); // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again.
}
else
{
inventory.Delete();
from.SendLocalizedMessage( 1062438 ); // The shop is now empty of inventory and funds, so it has been deleted.
}
}
}