public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
{
//Cancel
from.SendMessage( "Your choose not to RePack your Tent." );
break;
}
case 1: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
{
//RePack
m_TentDestroyer.Delete();
from.AddToBackpack( new TentDeed() );
from.SendMessage( "You roll up your Tent and place it in your backpack." );
break;
}
}
}}