Server.Gumps.PlayerVendorOwnerGump.OnResponse C# (CSharp) Méthode

OnResponse() public méthode

public OnResponse ( Server.Network.NetState state, RelayInfo info ) : void
state Server.Network.NetState
info RelayInfo
Résultat void
		public override void OnResponse( NetState state, RelayInfo info )
		{
			Mobile from = state.Mobile;

			if ( !m_Vendor.CanInteractWith( from, true ) )
				return;

			switch ( info.ButtonID )
			{
				case 1:
				{
					m_Vendor.OpenBackpack( from );

					break;
				}
				case 2:
				{
					from.SendGump( new PlayerVendorCustomizeGump( m_Vendor, from ) );

					break;
				}
			}
		}
	}