public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;
if ( !m_Vendor.CanInteractWith( from, true ) )
return;
switch ( info.ButtonID )
{
case 1:
{
m_Vendor.OpenBackpack( from );
break;
}
case 2:
{
from.SendGump( new PlayerVendorCustomizeGump( m_Vendor, from ) );
break;
}
}
}
}