public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
if ( !m_Vendor.CanInteractWith( from, true ) )
return;
switch ( info.ButtonID )
{
case 1: // See goods
{
m_Vendor.OpenBackpack( from );
break;
}
case 2: // Customize
{
from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );
break;
}
case 3: // Rename Shop
{
// m_Vendor.RenameShop( from );
break;
}
case 4: // Rename Vendor
{
// m_Vendor.Rename( from );
break;
}
case 5: // Open Paperdoll
{
m_Vendor.DisplayPaperdollTo( from );
break;
}
case 6: // Collect Gold
{
m_Vendor.CollectGold( from );
break;
}
case 7: // Dismiss Vendor
{
m_Vendor.Dismiss( from );
break;
}
}
}
}