Server.Gumps.NewPlayerVendorOwnerGump.OnResponse C# (CSharp) Méthode

OnResponse() public méthode

public OnResponse ( Server.Network.NetState sender, RelayInfo info ) : void
sender Server.Network.NetState
info RelayInfo
Résultat void
		public override void OnResponse( NetState sender, RelayInfo info )
		{
			Mobile from = sender.Mobile;

			if ( !m_Vendor.CanInteractWith( from, true ) )
				return;

			switch ( info.ButtonID )
			{
				case 1: // See goods
				{
					m_Vendor.OpenBackpack( from );

					break;
				}
				case 2: // Customize
				{
					from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );

					break;
				}
				case 3: // Rename Shop
				{
//					m_Vendor.RenameShop( from );

					break;
				}
				case 4: // Rename Vendor
				{
			//		m_Vendor.Rename( from );

					break;
				}
				case 5: // Open Paperdoll
				{
					m_Vendor.DisplayPaperdollTo( from );

					break;
				}
				case 6: // Collect Gold
				{
					m_Vendor.CollectGold( from );

					break;
				}
				case 7: // Dismiss Vendor
				{
					m_Vendor.Dismiss( from );

					break;
				}
			}
		}
	}